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Home game guide · 7 min read

Poker chip values and starting stacks

Updated November 2026

A chip set doesn't come with values: you choose them. Get them right and the blinds are always easy to post, stacks are quick to count and nobody runs short of change. This guide shows how to pick values, how many chips to hand out, how many your table needs and when to swap the small ones away.

In this guide
  1. Giving chips values
  2. Three starting stacks
  3. Why the smallest chip matters
  4. How many chips you need
  5. Colouring up
  6. Tips for the night
  7. Questions

Giving chips values

Three rules make chip values work at the table:

  1. The smallest chip pays the first small blind. Every blind in the game should be a whole number of your smallest chip.
  2. Each value is a few times the one below, such as 25, 100, 500 and 1,000. Making change stays simple, and a stack never needs more than a handful of any colour.
  3. Write the values down. A card on the table saying what each colour is worth ends most arguments before they start.

Chip colours vary between sets, so there's no colour that always means 25 or 100. Choose what suits your set, and give the colour you have most of to the smallest value: it's the one that changes hands most.

Three starting stacks

Each of these adds up exactly, and each matches a structure from our blinds timer, which uses your smallest chip so every blind can be paid. The first blinds are those the timer suggests for 8 players.

StackChips eachBlinds
1,500Short, 30 big blinds12 × 2512 × 10024 chips25 / 50
5,000Standard, 100 big blinds8 × 258 × 1008 × 50024 chips25 / 50
10,000Deep, 100 big blinds8 × 258 × 1006 × 5006 × 1,00028 chips50 / 100

Blinds: the first level the timer suggests. Big blinds: the starting stack divided by the first big blind, or how many big blinds each player starts with.

  • Short, 1,500: A quick game with two colours of chip.
  • Standard, 5,000: A relaxed evening with three colours.
  • Deep, 10,000: The timer's default: plenty of play, four colours.

What matters is the stack compared with the blinds, not the number on it. Around 100 big blinds gives plenty of room to play; around 30 makes a faster, pushier game.

Why the smallest chip matters

Take the short stack of 1,500. With 25 as the smallest chip, the timer starts the blinds at 25 / 50, and everyone has 30 big blinds. If your smallest chip were 100, the first blinds would have to be 100 / 200, and the same stack would be only 7.5 big blinds: barely enough for a few hands of real poker.

So a small stack needs small chips. If your set's smallest value is 100, use a bigger stack instead.

Blinds timer

A structure for your chips

Enter your players, starting stack and smallest chip, and the timer builds a structure every chip can pay, then runs the clock.

Open the timer

How many chips you need

Multiply the chips in one stack by the number of players. Keep a spare stack or two in the bank for late arrivals and rebuys, which in a chips-only game are simply one more starting stack.

Players6810
1,500 stack144192240
5,000 stack144192240
10,000 stack168224280

Count by colour too, because sets rarely have the same number of each. For 8 players with the 10,000 stack you need 64 of the 25s, 64 of the 100s, 48 of the 500s and 48 of the 1,000s.

Colouring up

As the blinds rise, the small chips stop being needed. Once no blind or ante left in the structure needs them, swap them for larger chips at the next break. This is called colouring up.

With the timer's structures for 8 players:

  • 1,500: keep the 25s to the end: the last blinds still need them.
  • 5,000: the 25s can go at the first break.
  • 10,000: the 25s can go at the first break.

To colour up, each player swaps their small chips for the larger value. Any left over that don't make a whole larger chip are usually rounded: a common way is a chip race, where each player gets one card per leftover chip and the highest cards win the new chips. Agree on it before you start; nobody should be knocked out by a chip race.

Tips for the night

  • Count the stacks before you hand them out. Building them in piles of four or five of a colour makes it quick to check.
  • Keep a bank. The host holds the spare chips and makes change, so the colours don't run out at the table.
  • Play for chips. RankMyHand is for learning and fun: the chips are the score, and the winner takes the bragging rights.

Not sure how the blinds themselves work? Read how poker blinds work, or warm up with Which hand wins? before the game.

Questions

What are the standard poker chip colours?

There is no single standard. Many sets copy casino habits, but colours and values differ from set to set. Decide a value for each colour before the game and write it on a card on the table.

How many chips does each player need?

Between about 20 and 30 is plenty: enough small chips to post blinds and make change, and a few large ones so stacks stay easy to count. The stacks in this guide use 24 to 28.

Does the size of the starting stack matter?

Only compared with the blinds. A stack of 1,500 with blinds of 10 and 20 plays exactly like 15,000 with blinds of 100 and 200: 75 big blinds either way. Bigger numbers just need bigger chips.

What is colouring up?

Swapping small chips for larger ones once the blinds are too big to need them. It keeps stacks tidy and frees up chips. Do it at a break so no hand is in play.

What if we run out of a colour?

Give that colour a different value, or make change from the bank: a spare stack of chips kept by the host. Never let players make their own change from the pot in the middle of a hand.

Next guide

How to host a poker home game

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